![]() ![]() Phantom Dancer is quite a situational item. Many people find this to be a stupid build and would go much rather for another item, which I actually agree with. It gives crit, it's passive can help you out (shield) and the attack speed/movement speed is also a nice thing to have. Phantom Dancer is just a fun item to have most of the time. Youmuu's Ghostblade is also a must have on zed, me and many others prefer to have it as first item, since it's passive is very good for laning phase and roaming. Against people like ahri morgana and elise etc, get it. Though, there are better damage options with for example the new Stormrazor. So if you're playing Zed, try to get Edge of Night if you want to teamfight and be all around safe. It's passive has saved and won me fights several times though. But the new nerfs to it in the preseason/9.23 makes it basically hot garbage. Edge of Night is not that good anymore for Zed, it gives you hp, damage and lethality. ![]() Building it against tanks and or a tankyish team is then a good idea. Going for a Phantom Dancer or a different ad item which could help you would pay off more. It's a good item for zed but I don't always build it, against squishy teams building black cleaver wouldn't be the best idea. Going on to Black Cleaver is also a bit weird. Not saying it's bad, just saying it's not my favourite, though most of the time, I do buy it for the early game pressure. Though I personally don't really like the item that much, I much prefer other items such as Lord Dominik's Regards and so on. Especially in the lower elo where roaming is game deciding having a Duskblade of Draktharr is very nice. Let's start with Duskblade of Draktharr, it's a pretty good item as zed. ![]() ( + 5/10/15% of the victim's attack damage.) Reaper of Shadows: Zed reaps the shadow of the strongest foe slain under Death Mark, gaining 0 attack damage. Reactivating Death Mark causes Zed to switch positions with this shadow. After 3 seconds, the mark triggers, dealing physical damage equal to 100% Attack Damage + 25/40/55% of all damage dealt to the target by Zed while the mark was active.The dash leaves a shadow behind for 6 seconds. Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. Death Mark (R): Zed becomes untargetable and dashes to an enemy champion, marking them. Enemies hit by a Shadow's slash are slowed by 20/25/30/35/40% for 1.5 seconds. Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds. Shadow Slash (E): Zed and his shadows slash, dealing damage to nearby enemies. Energy can only be gained once per cast ability. Passive: Zed gains 30/35/40/45/50 energy whenever he and his shadows strike an enemy with the same ability. Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Reactivating Living Shadow will cause Zed to switch positions with this shadow. Living Shadow (W): Zed's shadow dashes forward, remaining in place for 5 seconds. Razor Shuriken (Q): Zed and his shadows throw their shurikens, each dealing 80/115/150/185/220 (+90% bonus Attack Damage) physical damage to the first enemy they pass through, and 48/69/90/110/132 (+54% bonus Attack Damage) physical damage to each additional enemy. This effect can only occur once every 10 seconds on the same target. Contempt for the weak (Passive): Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. ![]()
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